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Three bears clad in blue fur gradually closed the distance between them and the family. However, a bike fell in the way. Startled, their pace was shattered. The red glow in their eyes, a sign of fervid, burning madness - it was not enough to deter them from their attack. Nothing could deter the angry blue bears from their attacks, after all, and most certainly not those who employed them.
One felt Jinn's leech of their essence, but hardly did it care. It ran forward and in a burst of speed, launched itself towards the bike and swiped at him.
HP: 378/400 | MP: 95/100
ATK: 15 DEF: 00 AC: 10 HEAL: 00 STAM: 15+5 Level: 01 MAGIC.DefenseAttack 1. Hit or miss. Attack 2. Hit or miss. Damage received: ?? Conditions: ?? OffenseStandard Action. Magic Attack — Attack Roll: W8gmyj26 +15 Jinn Godfrey— Condition Roll: Bonus Action. — Effect: Potential damage: 23 MP used: 10 MP regenerated: 5
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Oct 1, 2019 23:03:42 GMT
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BLOODCREST, mint everett-bailey
Sept 30, 2019 23:59:11 GMT
edited on Nov 27, 2019 21:28:41 GMT by Someone
[nospaces] [attr="class","infotemp"] [attr="class","infotempt"] [attr="class","infotitle"]Magic [attr="class","infomain"] MAGIC TYPE. Variform[break] This magic allows her to transform into any weapon/armament and be wielded by whomever she desires. She can fly whilst in a Variform. Every one of her forms exhibit her Ice Magic base and often steam a cold steam or have ice crystals wrapped around various parts of them. She can also channel the magic of her wielders when being held/worn, allowing them to fire off their own specific elements/magic types through her.[break][break] MAGIC TYPE. Ice Manipulation[break] TThis allows her to create ice manipulations in any scenario, close or far, out of nothing or from something. [break][break] MAGIC TYPE. Curse Magic [some knowledge][break] Although she is not a scholar in Curse Magic, she does know quite a few nifty Curses, picked up from her habit of collecting shady Tomes.[break][break] RACIAL MAGIC. Vampirism[break] Being a born vampire, Mint is able to run at super speeds, has moderately enhanced strength, possesses night vision, can regenerate from damage over time and has the ability to "compel" the weak-minded to temporarily do her bidding. [break][break] SPECIALTY. Offensive. [break][break] [attr="class","infosubtitle"] Stat scores HP: 200 [break] MP: 120 [break] LEVEL: 05 [break] ENHANCEMENTS: Basic Attack [break][break] ATK: 23 [break] DEF: 00 [break] HEAL: 00 [break] STAM: 20 [break][break] [attr="class","infosubtitle"] abilities ABILITY TYPE: Life Drain[break] ABILITY TYPE: Flurry[break] ABILITY TYPE: Haste[break] ABILITY TYPE: Magical Attack & Condition+ [DoT][break] ABILITY TYPE: Power Up [ATK] [break][break] [attr="class","infosubtitle"] weapons / items ITEM NAME: A Vampiric Advantage [break] TIER: T1 [break] ITEM DESCRIPTION: Basic attack enhancement.
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There's Always a Price... a mission ft. jerusalem
Sept 30, 2019 20:27:13 GMT
edited on Sept 30, 2019 20:27:36 GMT by Tsukai
After its fruitless attack, the creature spent most of its time reeling about, flailing its head all over the place after being struck on it and burned mercilessly, coupled with some of its teeth being torn from their sockets. It was a collage of death, a compilation of pain and war crime and as it wormed about writhed in flames, it lost its motivation to attack the pyromaniac all together.
It was unable to comprehend what happened with the small, raccoon being before it. Instead, it attempted to pool a concentration of electricity into its mouth. The wind-up of an obviously big attack ensued, crackles and flashes of light intense and abundant.
HP: 36/150 | MP: 105/120
ATK: 15+5 DEF: 13 AC: 23 HEAL: 00 STAM: 15 Level: 05 OFFENSIVE.DefenseAttack 1. Hit or miss. Attack 2. Hit or miss. Damage received: 94 Conditions: Charmed (1/3) OffenseStandard Action. Limit Break + Notorious B.I.G.— Attack Roll: |Jga4wrm +20 — Condition Roll: Bonus Action. — Effect: ?? Potential damage: 70 -20hp MP used: 15 MP regenerated: 06 InventoryStuff goes here.
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Sept 30, 2019 17:51:58 GMT
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Thread turn-in
Sept 30, 2019 17:48:53 GMT
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Sept 30, 2019 17:41:40 GMT
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[nospaces] [attr="class","infotemp"] [attr="class","infotempt"] [attr="class","infotitle"]Magic [attr="class","infomain"] NINJUTSU. A magic type that uses a mixture of scrolls and hand signs to summon elemental attacks and weapons to the battlefield. Ruhi taught herself this magic, but it was based on books and novels she read as a child.[break] SPECIALTY. Defensive [break][break] [attr="class","infosubtitle"] Stat scores HP: stam x an amount depending on specialty (see top of magic guide) [break] MP: 100 [break] LEVEL: 01 [break] ENHANCEMENTS: Stealth [break][break] ATK: 10 [break] DEF: 20 [break] HEAL: 00 [break] STAM: 05 [break][break] [attr="class","infosubtitle"] abilities ABILITY NAME: Clone Jutsu [break] ABILITY DESCRIPTION: Ruhi performs a series of handsigns in quick succession. As she finishes the last handsign a burst of smoke engulfs her briefly. When the smoke vanishes there will be multiple Haruhi's that will mimic her actions. These Haruhi's are illusions that cannot deal damage, but the way they move and swap positions with each other it quickly becomes difficult to keep track of which is the real one. [break] ABILITY TYPE: Elude [break][break] [attr="class","infosubtitle"] weapons / items ITEM NAME: Shinobigatana [break] TIER: 1 [break] ITEM DESCRIPTION: An 18 inch katana that Ruhi usually straps to her lower back with the hilt closest to her right hand.
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GUILDLESS, Lillian Fay
Sept 29, 2019 23:36:45 GMT
[nospaces] [attr="class","infotemp"] [attr="class","infotempt"] [attr="class","infotitle"]Magic [attr="class","infomain"] RACIAL. In combat, and NPC'd threads, Lillian has no advantages over human characters. While she can detach her limbs herself normally, she does not retain control over any detached limbs. Any limbs that are cut off would need to be repaired. If her limbs are cut or cut off she does pour out a glowing, magical substance in place of blood. And in her chest is a crystal that substitutes for a heart, and would be a fatal blow if struck like a normal human's heart. Out of combat she does not seem to age or need to eat or drink. She also has no senses of touch, taste or smell. While this might give her some advantages in combat, at the same time if she was poisoned or being frozen/burnt, she would not be able to tell. [break][break] ALCHEMY. Lillian has learned this magic from the notes and books left behind by her creator. With it she can use a water-filled container and a bit of magic to transmute potions and items. Anything she transmutes requires logical components to be placed in the container. So to create something from metal she needs metal. To create a healing potion she requires herbs that are known for healing.[break] SPECIALTY. Damage [break][break] [attr="class","infosubtitle"] Stat scores HP: 50 [break] MP: 100 [break] LEVEL: 01 [break] ENHANCEMENTS: Block [break][break] ATK: 15 [break] DEF: 15 [break] HEAL: 00 [break] STAM: 05 [break][break] [attr="class","infosubtitle"] abilities ABILITY NAME: Transmute Bomb [break] ABILITY DESCRIPTION: Lily places some plants that give off a lot of gas when burned and some mud, sand or metal in a small water-filled container. After working her magic for some time she creates a bomb that, when thrown, explodes. [break] ABILITY TYPE: Charge Up [AoE] [break][break] [attr="class","infosubtitle"] weapons / items ITEM NAME: Axe [break] TIER: 1 [break] ITEM DESCRIPTION: An axe older than Lillian is. Though it is typically used to cut wood, that hasn't stopped her from using it to defend herself from time to time.
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