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Achievements & Claim
Aug 30, 2019 17:47:15 GMT
Yus~
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QUATRO CERBERUS, Kaida Lux
Aug 30, 2019 17:28:40 GMT
edited on Sept 4, 2019 22:12:20 GMT by Tsukai
[nospaces] [attr="class","infotemp"] [attr="class","infotempt"] [attr="class","infotitle"]Magic [attr="class","infomain"] WHITE DRAGON SLAYER: A draconic ability to both control and create light, usually by shifting one's body to mimic a dragon's in some manner. This "light" can be utilized in manners such as searing lasers, explosions, and more depending on the skill and power of the user. [break][break] [attr="class","infosubtitle"] Stat scores HP: 200 [break] MP: 100 [break] LEVEL: 01 [break][break] ATK: 12 [break] DEF: 6 [break] HEAL: 2 [break] STAM: 10 [break][break] [attr="class","infosubtitle"] abilities ABILITY NAME: Flashbang [break] ABILITY DESCRIPTION: The user spits a ball of light, which promptly explodes into eye-searing light that is technically harmless, but blinds those around the user. Uses 15 MP. [break] ABILITY TYPE: AOE Condition - Blind [break][break] [attr="class","infosubtitle"] weapons / items ITEM NAME: Lizardscale [break] TIER: Tier 1 - Non-magical [break] ITEM DESCRIPTION: A copper helmet made for Kaida. This helmet covers, oddly enough, mostly her snout, with only some horn-like protrusions protecting her head. Not very strong, this "armor" exists only to make sure she cannot be killed in one blow.
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WOOPERS [LVL1]
Aug 30, 2019 17:16:22 GMT
edited on Aug 31, 2019 15:42:25 GMT by Tsukai
Sovereign Pale likes this
Special award upon completion. HP: 40 | MP: 100 | ATK: 5 | DEF: 2 | HEAL: 3 | STAM: 2 Level: 1 Abilities: Good Juices (Heal via juices it produces)
MISSION NAME: WOOPER x5 CLIENT: Andesite Village CHARACTERS: OPEN MISSION BRIEFING: These little things have been popping up dubbed “Woopers.” That's because all they do is say “woop!” They have a nasty bite and can aid in the healing process by the juices they produce.
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DIRE WOLF [LVL2 ELITE]
Aug 30, 2019 17:07:43 GMT
edited on Aug 31, 2019 15:42:47 GMT by Tsukai
Special award upon completion. HP: 140 | MP: 100 | ATK: 15 | DEF: 8 | HEAL: 0 | STAM: 7 Level: 2 Abilities: Icy Breath (Condition: DoT) | Insane Speed (Absolute Shield)
MISSION NAME: DIRE WOLF CLIENT: Gabbro City CHARACTERS: OPEN MISSION BRIEFING: A large wolf with piecing red eyes has been prowling around Gabbro City's walls. There's something spooking many who were thinking of engaging it out; likely the icy mist escaping is jowls.
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OPHIOTAURUS [LVL1]
Aug 30, 2019 16:50:31 GMT
edited on Aug 31, 2019 15:43:04 GMT by Tsukai
Special award upon completion. HP: 200 | MP: 100 | ATK: 5 | DEF: 5 | HEAL: 0 | STAM: 10 Level: 1
MISSION NAME: OPHIOTAURUS CLIENT: The people of Dacite Village CHARACTERS: OPEN MISSION BRIEFING: A blend of bull and serpent. The farming community of Dacite Village have been bothered recently by its brutal attacks. Very much like a raider, it brutalizes and eats livestock, then disappears somewhere passed the village’s fencing.
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Level 3!
Aug 30, 2019 8:53:37 GMT
Approved!
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ODIN'S SPEAR, ivory volkov
Aug 30, 2019 2:03:46 GMT
edited on Nov 12, 2019 20:42:43 GMT by Tsukai
[nospaces] [attr="class","infotemp"] [attr="class","infotempt"] [attr="class","infotitle"]Magic [attr="class","infomain"] MAGIC TYPE. Take-Over. [break] This magic allows the user to become an entity she is "familiar" with and utilize their natural born abilities. These abilities can be anywhere from sheer brute strength, enhanced sense of smell to shooting fireballs out of her mouth - they all depend on the beast that she has taken over. Typically, to gain these forms, she must first defeat the beast or of had a very close/friendly relationship with it.[break][break] SECONDARY MAGIC. Phoenix Fire. [break] After becoming a vampire, Ivory's DNA unlocked a recessive Fire-related magic gene from her Mother. This allowed her to become able of creating fire out of nothing and controlling it however she willed. After she ascended to the Celestial Spirit realm and became the Phoenix Constellation, this magic became more than just an offensive tactic. She was granted the power of rebirth, as well, as a blessing from the Phoenix Constellation, which enabled her flames to heal. The cost was losing some of her offensive prowess, but as an intentional guardian of the world, she was okay with that.[break][break] COMBINATION. One visible combination of these two is that now, when she shifts from form to form, it happens in a burst of fire. She also capable of conjuring and manipulating fire regardless of her take-over form's own specialty [even if it is generally a physical bound form: i.e. a werewolf, mouse, etc.] [break][break] Specialty. Supportive [break][break] [attr="class","infosubtitle"] Stat scores HP: 375 [break] MP: 200 [break] LEVEL: 20 [break] ENHANCEMENTS: Critical Hit, Sense [break][break] ATK: 50 [break] DEF: 00 [break] HEAL: 30 [break] STAM: 25 [break][break] [attr="class","infosubtitle"] abilities ABILITY TYPE: Magical Attack [break] Standard Action. 1.5x ATK. 10MP/20 if AoE.[break][break] ABILITY TYPE: Magical Attack + Condition [Deny] [break] Standard Action. 1.5x ATK. 3 post duration. Target cannot heal or regain MP. Roll >10 to inflict. 15MP/25 if AoE.[break][break] ABILITY TYPE: Impede [break] Standard Action. The target loses their standard action for the next turn. 10 MP, 2 uses per thread.[break][break] ABILITY TYPE: Interrupt [break] Bonus Action. The target loses their bonus action for the next turn. 10 MP, 2 uses per thread.[break][break] ABILITY TYPE: Power Up [Attack] [break] Bonus Action. Increase a stat of choice by 1.5X. 3 post duration. Self only. 10 MP, 2 uses per thread.[break][break] ABILITY TYPE: Damage Convert [break] Standard Action. 1.5x ATK. Heals an amount of people equivalent to the user's level +1 for damage done 1.0x. 15 MP.[break][break] ABILITY TYPE: Counterspell [break] Bonus Action. Prevents anything with an 'attack roll' from resolving so the ability/spell does not happens. Costs the amount of the spell being negated. 1 per thread.[break][break] ABILITY TYPE: Find Weakness [break] Bonus Action. Find's the targets weakness for an ally (or oneself) of choice. This gives advantage on their next attack. 15 MP. 2 uses per thread.[break][break] ABILITY TYPE: Spellsteal [break] Bonus Action. Steals a buff currently affecting a target and gives it to the user for it's remaining duration. 15 MP. 1 use per thread.[break][break] ABILITY TYPE: Dispel+ [break] Bonus Action. Removes all conditions before it's affects are applied. 10 MP. 4 uses per thread.[break][break] ABILITY TYPE: Mass Dispel [break] Removes all conditions from an amount of targets equal to the user's level +1 before its effects are applied. 20 MP, 4 uses per thread.[break][break] ABILITY TYPE: Buff [Attack] [break] Bonus Action. Choose a stat for this ability to buff. Upon use, adds +10 to this stat of choice for 3 posts. 10 MP, 2 uses per thread. [break][break] ABILITY TYPE: Revive [break] Standard Action. Brings back the recently deceased (within 3 posts) or unconscious with an amount of health equal to the caster's Healing 2.0X. 25 MP, 1 use per thread.[break][break] ABILITY TYPE: Mass Revive [break] Standard Action. Brings back the recently deceased (within 3 posts) or unconscious with an amount of health equal to the caster's Healing 2.0X. Maximum targets equal to level 1+. 40 MP, 1 use per thread.[break][break] ABILITY TYPE: Sacrifice [break] Bonus Action. Amount of health sacrificed (minimum of 10) multiplied by 3 = amount of health restored. Can be used on multiple people where the amount equals your level +1. 10 HP minimum.[break][break] ABILITY TYPE: Barrier [break] Bonus Action. Blocks 3.0x HEAL of incoming damage/conditions for you and other chosen targets until depleted. Your level +1 is the number of targets you can affect. 10MP/15 if AoE. 2 uses per thread.[break][break] ABILITY TYPE: Power Up [Heal] [break] Bonus Action. Choose a stat for this ability to buff. Increases that stat of choice by 1.5X (3 posts). Self only. 10 MP, 2 uses per thread.[break][break] ABILITY TYPE: Rejuvenate [break] Bonus Action. Heals target(s) for HEAL 1.0X for 3 posts. 5 MP, 10 MP if AoE. 3 uses per thread.[break][break] ABILITY TYPE: Debuff [Defense] [break] Bonus Action. Lowers the target's Defense stat by 10 for 3 posts, considered a condition. 10MP. 2 uses per thread.[break][break] ABILITY TYPE: Debuff [Attack] [break] Bonus Action. Attack stat of the opponent is lowered by 10. Considered a "condition." Lasts for 3 posts. 10 MP, 2 uses per thread.[break][break] [attr="class","infosubtitle"] weapons / items ITEM NAME: A Magician's Advantage[break] TIER: T3[break] ITEM DESCRIPTION: Grants her forms [original or otherwise] a higher base strength than average, giving Ivory a boon to her basic attacks.[break][break] ITEM NAME: Persistence Amulet - Lacrima Based[break] TIER: Story Item[break] ITEM DESCRIPTION: An amulet that allows Ivory to sleep as any of her take-over forms [or partials] without reverting back to normal. She enchanted a piece of lacrima with the take-over process, thus enabling it to maintain her form so long as she has fueled it with energy. [She got the lacrima put into a custom made iron work design she requested from one of Shale Town's inhabitants.]K[break][break] ITEM NAME: Ivory's Key[break] TIER: Story Item[break] ITEM DESCRIPTION: She is able to duplicate her key at will and hand it out to whoever she desires to make a contract with.[break][break]
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And I'll put these 500 on Notorious B.I.G.
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Jewel transfers + Mod Jewel Claim
Aug 30, 2019 1:13:04 GMT
edited on Nov 30, 2019 7:13:18 GMT by Someone
[attr="class","infotemp"] [attr="class","infotempt"] [attr="class","infotitle"] [attr="class","fas fa-exchange-alt"] Jewel transfers [attr="class","infomain"]Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
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LOW IQ [EVENT]
Aug 30, 2019 1:08:15 GMT
Shoved, it tumbled to a halt. It rose up and was about to launch another attack, but then it appeared to change its mind. It just hobbled around and towards Anniken and within its wake sailed upwards an ill-timed mace. Though, it was not long before Anniken put it to rest. The blade was driven through the corpse's head and that was where it fell limp, still skewered while the top portion of its skull began to separate from the rest as control over its body was given over to gravity itself.
EVERYTHING IS DEAD.
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QUATRO CERBERUS, Kibi Kabat
Aug 29, 2019 20:45:43 GMT
edited on Aug 29, 2019 23:05:05 GMT by Tsukai
[nospaces] [attr="class","infotemp"] [attr="class","infotempt"] [attr="class","infotitle"]Magic [attr="class","infomain"] MOON MAGIC. This magic invokes the divine power of the moon to heal injuries, lend support, and raise spirits. It has few, if any, offensive applications due to its gentle nature. [break][break] [attr="class","infosubtitle"] Stat scores HP: 100 [break] MP: 100 [break] LEVEL: 01 [break][break] ATK: 05 [break] DEF: 05 [break] HEAL: 15 [break] STAM: 05 [break][break] [attr="class","infosubtitle"] abilities ABILITY NAME: Moon Kingdom [break] ABILITY DESCRIPTION: If it is daytime, Kibi summons a miniature moon overhead. If it is nighttime, Kibi calls upon the power of the true moon. Either way, Kibi casts a field of moonlight down upon herself and/or however many allies she can fit inside. The moonlight alleviates the pain and severity of their wounds. To an outsider looking in, the moonlight takes the shape of a grand castle. [break] ABILITY TYPE: Healing (AOE) [break][break] [attr="class","infosubtitle"] weapons / items ITEM NAME: Bronze Battle Claws [break] TIER: 1 (non-magical) [break] ITEM DESCRIPTION: This is a set of bronze claws sharpened to a nasty point. They fit neatly over Kibi's fingers.
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Achievements & Claim
Aug 29, 2019 13:59:10 GMT
There you go~ Welcome!
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LOW IQ [EVENT]
Aug 29, 2019 1:23:45 GMT
The sword's hilt caught the base of the jaw as the blade was driven through the corpse's head. The motion tore the head from its neck, rose up with a portion of spine hanging from its base. As for Sov's mace, it rang true enough. It collided with the back of its head - perhaps was not a dead-on hit as it impacted between the crown and ear and then slid down past the side of its face and shoulder.
The threat seemed to be passing - after all, only one of the three that had risen up were remaining. It's sights were upon Sov, to which it lunged at whichever of the clones happened to be nearer.
ZOMBIE. HP: 20 | MP: 00
ZOMBO. HP: 00 | MP: 00
ZOMBA. HP: 00 | MP: 00
Defense Damage received: Anniken's Basic Attack - 20 (Zomba) | Sov's Basic Attack - 5 Conditions: Offense Standard Action. — Attack Roll: ZOMBIE. HQjiKRvf +3 Sovereign Pale — Condition Roll: Bonus Action. — Effect: ZOMBIE. Potential DMG: 5
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Aug 28, 2019 21:30:52 GMT
DONE
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LOW IQ [EVENT]
Aug 28, 2019 14:37:36 GMT
edited on Aug 28, 2019 14:39:51 GMT by Tsukai
Zombo was rudely shoved off of Miss. Godfrey. There was a groan in response, but such was expected at this point. All they had been doing was wailing in response to some sensation or a realization of a lack there of – perhaps an animalistic response to prey being before them.
Zomba simply picked one clone and managed to hobble inward, its lack of fear for reckless manoeuvres more than apparent, and managed to grasp the descending wrist of Sov, stopping the mace from coming into contact with it. It was not interested in maintaining a tight clutch, so when he jumped away, he was easily freed from her grasp.
Zombo was cleaved in two. Each piece landed with a sickening, dull thump on their respective sides. The cadaver wormed around without transporting itself an inch, then fell limp without so much of an implication suggesting that it would be moving again. From its inwards, some variety of parasitical pest, maggot-like in appearance, slithered out and its motions came to cease not long after.
The remaining two went for each; one biting at Sov and the other lunging at Anniken.
ZOMBIE. HP: 20 | MP: 00
ZOMBO. HP: 00 | MP: 00 ZOMBA. HP: 20 | MP: 00
Defense Damage received: 20 (Zombo) Conditions: Offense Standard Action. — Attack Roll: ZOMBIE. ex3pzC9Z +3 A.J. Godfrey ZOMBA. +3 Sovereign Pale — Condition Roll: Bonus Action. — Effect: ZOMBIE. Potential DMG: 5 ZOMBA. Potential DMG: 5 ·
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