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PATCH 1.0
Sept 25, 2019 3:18:09 GMT
edited on Sept 25, 2019 12:37:36 GMT by Tsukai
Tsukai likes this
PATCH NOTES / PATCH GUIDE
(You are all being given free respecs. In light of the additions/changes, you can change any ability type you have to something else, and allocate your points however you want)
There are three major changes that have happened with this patch. They are Specialties, Enhanced Basics, and reworked Conditions.
Specialties – More information can be found in the updated Magic Guide, but these are meant to bring a greater sense of balance to the system. At character creation you will choose whether you want your Magic to be Defensive, Offensive, or Supportive.
Each specialty has its different benefits clearly laid out at the top of the Magic Guide. Depending on your specialty, you will be able to choose from General Abilities + Your specialty’s moves. So, if you’re Offensive, then you can choose from General Abilities and Offensive Abilities. If you’re familiar with MMOs, this is like Tank/Dps/Healer exclusive moves.
In the original system that preceded this one, this is how it was supposed to work. Builds with max damage output and max defensive values were not supposed to be a thing—it made certain moves (Revenge, to name one of many examples) extremely overpowered. It does not work to have people able to have the same HP value as tanks while also mix and matching abilities that were only intended for healers and DPS. It shoehorns you into a one build meta and homogenizes characters across the board.
We’ve seen a lot of people specializing in either defensiveness, offensiveness, or supportiveness around the board. So, you’re already one step ahead/understand the idea—just go ahead and formally pick the specialty you’d like.
Enhanced Basics – This is a very simple addition. Remember Basic Abilities, like Stealth, Attack, etc? At level 1, and again at level 10, you get to pick a basic ability you want to be stronger. It gets a certain bonus listed right under the basic’s description.
Conditions – At least half of the conditions did either the same thing, or did half the thing another condition did. That is a big oof on my part. Conditions have been changed to have their own unique effects and purposes.
Rolls and stuff – There’s no real mechanical change here, we just made it simpler. Instead of adding half your attack rounded up to your roll, you just add your attack stat to your roll. And instead of adding half your def to determine your AC, your AC is just 10 + your def stat. It’s the exact same chances to hit, it’s just… we don’t have to do division anymore.
FREE RESPECS FOR THIS PATCH – You can do it for free. This thread here is where you go. Quote the Magic post in your profile, update it to the new one, and post it in code tags.
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